Abstract
A series of 50 responses regarding reasons for cheating behavior in video games were provided by undergraduate students. These responses were sorted into a series of 13 categories by raters to investigate the most common reasons provided for cheating. An analysis of inter-rater agreement as well as frequency of category representation is provided. The most common outcomes were that players cheat to progress in a game as well as to gain advantage over others. The discussion compared this study’s results to an existing cheating taxonomy.
Original language | American English |
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Journal | Proceedings of the 2014 International Annual Meeting of the Human Factors and Ergonomics Society |
Volume | 58 |
DOIs | |
State | Published - Jan 1 2014 |
Keywords
- video games
- cheating
- outside resources
- control
Disciplines
- Human Factors Psychology