An Analysis of Expressed Cheating Behaviors in Video Games

Shawn Doherty, Devin Liskey, Christopher M Via, Christina M Frederick, Dahai Liu

Research output: Contribution to journalArticlepeer-review

Abstract

A series of 50 responses regarding reasons for cheating behavior in video games were provided by undergraduate students. These responses were sorted into a series of 13 categories by raters to investigate the most common reasons provided for cheating. An analysis of inter-rater agreement as well as frequency of category representation is provided. The most common outcomes were that players cheat to progress in a game as well as to gain advantage over others. The discussion compared this study’s results to an existing cheating taxonomy.

Keywords

  • video games
  • cheating
  • outside resources
  • control

Disciplines

  • Human Factors Psychology

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