TY - JOUR
T1 - Applying User Experience (UX) Methods to Understand Assistive Technology (AT) for Video Gaming
AU - Ommen, Carmen Van
AU - Walton, Corey
AU - Chaparro, Barbara S.
N1 - Publisher Copyright:
© 2022 by Human Factors and Ergonomics Society. All rights reserved.
PY - 2022
Y1 - 2022
UR - http://www.scopus.com/inward/record.url?scp=85204408891&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85204408891&partnerID=8YFLogxK
U2 - 10.1177/1071181322661467
DO - 10.1177/1071181322661467
M3 - Conference article
AN - SCOPUS:85204408891
SN - 1071-1813
VL - 66
SP - 1201
EP - 1205
JO - Proceedings of the Human Factors and Ergonomics Society
JF - Proceedings of the Human Factors and Ergonomics Society
IS - 1
T2 - 66th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2022
Y2 - 10 October 2022 through 14 October 2022
ER -