Assessing Video Game Satisfaction of Gamers with Disabilities

Carmen Van Ommen, Barbara Chaparro

Research output: Contribution to journalArticlepeer-review

Abstract

According to a survey conducted by the CDC, it is estimated that 26% of Americans are living with a disability. Of those with disabilities in the United States, it is estimated that 33 million play video games. People with disabilities face many barriers in gaming, which is likely to impact game satisfaction. Measuring game satisfaction among this population can be problematic if the scale is not adapted to their needs, which can vary significantly based on the disability. To understand how best to assess game satisfaction among these populations, we discuss the issues people with cognitive, sensory, and/or motor disabilities may face when completing assessment scales and then use the validated Game User Experience Satisfaction Scale (GUESS) as a framework for understanding the game design issues that may impact satisfaction.

Original languageAmerican English
JournalProceedings of the Human Factors and Ergonomics Society Annual Meeting
Volume65
DOIs
StatePublished - Nov 12 2021

Keywords

  • disability
  • video games
  • game satisfaction
  • Game User Experience Satisfaction Scale

Disciplines

  • Human Factors Psychology

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