Experiencing the Art of Intelligence: Using Simulations/Gaming for Teaching Intelligence and Developing Analysis and Production Skills

William J. Lahneman, Ruben Arcos

Research output: Contribution to journalArticlepeer-review

Abstract

This article discusses the use of experiential (or active) learning methods – specifically the use of simulations, exercises, and games – to enhance student learning in intelligence courses at universities to prepare students for careers in intelligence organizations. The article argues that most disciplines and academic fields employ laboratories, simulations, internships, and practical exercises when the learning objective is to develop the required skills to successfully practice a professional discipline. The use of active learning techniques challenges prospective intelligence professionals to learn by exercising previously learned concepts, frameworks, and tools in simulated ‘real world’ scenarios, leading them to gradually become more technically skillful and effective.
Original languageAmerican English
JournalIntelligence and National Security
DOIs
StatePublished - Jun 30 2017

Keywords

  • simulations
  • intelligence analysis
  • experiential learning
  • gaming
  • curriculum design

Disciplines

  • Defense and Security Studies

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