@inproceedings{5705995c9f34449ba8c8c03760126286,
title = "Exploring Video Game Satisfaction of Gamers with Disabilities",
keywords = "Accessibility, Accessible games, Video games",
author = "{Van Ommen}, {Carmen A.} and Chaparro, {Barbara S.}",
note = "Publisher Copyright: {\textcopyright} 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.; 16th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2022 Held as Part of the 24th HCI International Conference, HCII 2022 ; Conference date: 26-06-2022 Through 01-07-2022",
year = "2022",
doi = "10.1007/978-3-031-05028-2_26",
language = "English",
isbn = "9783031050275",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "392--405",
editor = "Margherita Antona and Constantine Stephanidis",
booktitle = "Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies - 16th International Conference, UAHCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings",
}