@inproceedings{b9130c205fef45a1867767e9c8031109,
title = "Japanese video game platforms and cellphones: Why did one product category succeed and not the other?",
keywords = "Cellphones, Japanese, Platforms, Software, Videogames, Wireless",
author = "Jim Marion",
note = "Publisher Copyright: {\textcopyright} American Society for Engineering Management, 2015.; International Annual Conference of the American Society for Engineering Management 2015, ASEM 2015 ; Conference date: 07-10-2015 Through 10-10-2015",
year = "2015",
language = "English",
series = "International Annual Conference of the American Society for Engineering Management 2015, ASEM 2015",
publisher = "American Society for Engineering Management",
pages = "464--472",
editor = "E.-H. Ng and S. Long and A. Squires",
booktitle = "International Annual Conference of the American Society for Engineering Management 2015, ASEM 2015",
}