Abstract
Incorporation of the arts into the current model of science, technology, engineering, and mathematics (STEAM) may have a profound impact on the future of education. In light of this, we examined a novel technology at the intersection of these disciplines. Specifically, an experiment was conducted using augmented reality to learn a musical instrument, namely the guitar. The Fretlight® guitar system uses LED lights embedded in the fretboard to give direct information to the guitarist as to where to place their fingers. This was compared to a standard scale diagram. Results indicate that the Fretlight® system led to initial significant gains in performance over a control condition using diagrams, but these effects disappeared over the course of 30 trials. Potential benefits of the augmented reality technology are discussed, and future work is outlined to better understand how embodied cognition and augmented reality can increase learning outcomes for playing musical instruments
Original language | American English |
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Journal | 15th International Conference on Human-Computer Interaction, HCI International 2013 |
DOIs | |
State | Published - 2013 |
Externally published | Yes |
Keywords
- Augmented reality technology
- Current modeling
- Embodied cognition
- embodied learning
- Learning outcome
- Music education
- Potential benefits
- Standard scale
- Light emitting diodes
- Musical instruments
- STEAM
- Virtual reality
- Engineering education
Disciplines
- Music Education
- Music Pedagogy
- Art Education
- Science and Mathematics Education