Play Education Video Games on Their Terms

Wendi M Kappers

Research output: Contribution to journalArticlepeer-review

Abstract

It is imperative when utilizing educational video games in K-12 classrooms that student preferences with regard to game play, purpose, and design be considered in order to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.

Original languageAmerican English
JournalAcademic Exchange Quarterly
Volume15
StatePublished - Jan 1 2011

Keywords

  • games

Disciplines

  • Feminist, Gender, and Sexuality Studies
  • Gender and Sexuality
  • Gender, Race, Sexuality, and Ethnicity in Communication
  • Instructional Media Design
  • Other Feminist, Gender, and Sexuality Studies

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