The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)

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Abstract

Objective : The aim of this study was to develop and psychometrically validate a new instrument that comprehensively measures video game satisfaction based on key factors.
Background : Playtesting is often conducted in the video game industry to help game developers build better games by providing insight into the players’ attitudes and preferences. However, quality feedback is difficult to
obtain from playtesting sessions without a quality gaming assessment tool. There is a need for a psychometrically
validated and comprehensive gaming scale that is appropriate for playtesting and game evaluation purposes.
Method : The process of developing and validating this new scale followed current best practices of scale development and validation. As a result, a mixed-method design that consisted of item pool generation, expert review, questionnaire pilot study, exploratory factor analysis (N = 629), and confirmatory factor analysis (N = 729) was implemented.
Results : A new instrument measuring video game satisfaction, called the Game User Experience Satisfaction
Scale (GUESS), with nine subscales emerged. The GUESS was demonstrated to have content validity, internal consistency, and convergent and discriminant validity.
Conclusion : The GUESS was developed and validated based on the assessments of over 450 unique video game titles across many popular genres. Thus, it can be applied across many types of video games in the industry both as a way to assess what aspects of a game contribute to user satisfaction and as a tool to aid in debriefing users on their gaming experience.
Application : The GUESS can be administered to evaluate user satisfaction of different types of video games by a variety of users.
Original languageAmerican English
JournalHuman Factors
Volume58
DOIs
StatePublished - Dec 2016

Keywords

  • games
  • psychometrics
  • scaling
  • interface evaluation
  • usability/acceptance measurement and research

Disciplines

  • Game Design
  • Graphics and Human Computer Interfaces
  • Communication Technology and New Media
  • Human Factors Psychology
  • Other Psychology

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