The effects of video game experience and active stereoscopy on performance in combat identification tasks

Joseph R. Keebler, Florian Jentsch, David Schuster

Research output: Contribution to journalArticlepeer-review

Original languageEnglish
Pages (from-to)1482-1496
Number of pages15
JournalHuman Factors
Volume56
Issue number8
DOIs
StatePublished - Dec 20 2014
Externally publishedYes

ASJC Scopus Subject Areas

  • Human Factors and Ergonomics
  • Applied Psychology
  • Behavioral Neuroscience

Keywords

  • Active stereoscopic displays
  • Combat identifcation
  • Decision making
  • Learning and memory
  • Training technologies
  • Video game experience

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